SVG to BMP, explained
Convert SVG to BMP directly on your device. Create a 24-bit BMP bitmap for software that specifically requires BMP input. Inspect lettering and edges against the vector original. Fonts can depend on the device; outline text in the authoring application when exact lettering matters. Keep the SVG for later vector editing.
Choose SVG files and confirm the preview.
Keep BMP selected. Review the output behavior below before converting.
Convert and download the BMP results. Multiple results can be saved together as a ZIP.
Reading your SVG source
Only self-contained static SVG is accepted. Scripts, event handlers, foreign objects, styles, filters, embedded images and external resources are rejected. The browser rasterizes accepted shapes at the decoded dimensions.
Settings for BMP output
BMP export is uncompressed 24-bit RGB, without a quality slider. Transparent areas use your chosen background (white by default); change it in Advanced Settings. Expect substantially larger files than compressed photo formats.
Dimensions in SVG to BMP
Original size keeps decoded raster dimensions. Advanced Settings offers percentage scaling or fit within a maximum width and height, with aspect ratio preserved and no cropping. Input and output safety limits both apply.
What survives the conversion
The output stores decoded RGB pixels without JPEG-style compression. It does not preserve source alpha, layers, vector data or original high-bit-depth samples. Inspect lettering and edges against the vector original. Fonts can depend on the device; outline text in the authoring application when exact lettering matters. Keep the SVG for later vector editing.
Batch processing and device limits
Choose up to 50 files, each at most 64 MB. Decoded images must fit 24 megapixels and 16,384 pixels per side; total outputs are capped at 256 MB. All conversion runs on this device. Source metadata is removed, and damaged or unsupported variants can fail without changing the originals.